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Sheriff's deputy Rick Grimes awakens from a coma to find a post-apocalyptic world dominated by flesh-eating zombies. He sets out to find his family and encounters many other survivors along the way.
Watch on NetflixRick searches for his family after emerging from a coma into a world terrorized by the walking dead. Morgan and Duane, whom he meets along the way, help teach Rick the new rules for survival.
Rick unknowingly causes a group of survivors to be trapped by walkers. The group dynamic devolves from accusations to violence, as Rick must confront an enemy far more dangerous than the undead.
After returning to the camp with the department store survivors and an emotional reunion with his wife and son, Rick decides to go against Shane's advice and go back to Atlanta for Merle Dixon and his dropped bag of guns accompanied by Merle's younger brother, Darryl Dixon, as well as Glenn and T-Dog.
Rick, Glenn, T-Dog, and Daryl move on after their grisly discovery to retrieve the guns when they encounter a group of scavengers who narrowly beat them to the catch. However, Glenn is kidnapped in the scuffle, which leads to a tense stand-off and a surprising discovery. Meanwhile, back at camp, the group has to handle a serious situation when Jim begins acting unhinged.
Everyone deals with the fallout of the walker attack. Andrea has to come to grips with the fate of her sister, while Jim is found out to have been bitten. With the camp clearly no longer safe, a decision must made about the direction they are to take.
Rick and the group are allowed into the CDC by a strange doctor, but all is not what it seems in their newfound haven.
Rick and the group leave Atlanta and encounter a threat on the highway the likes of which they've never seen. Elsewhere, the group search for a missing person.
Rick discovers a possible safe haven. Shane must go on a dangerous mission to get needed medical supplies.
The group desperately awaits Shane's return. Shane finds himself trapped in a school, surrounded by the undead. Daryl and Andrea search for someone in the woods.
Shane makes a deadly sacrifice which leads to unusual behavior and self-distancing. The rest of the group tries to hang on somewhere between living to die and dying to live.
Concerned for their safety, the group makes a plan – one that Hershel disagrees with adamantly. He makes it clear the group is fine to stay for now, but not indefinitely.
Secrets are told and secrets are revealed. Hershel refuses to acknowledge the world’s new reality. Andrea comes out of her shell. Everyone is becoming more and more aware that “everything is food for something.”
Hershel sets a deadline. All secrets are out in the open. Glenn stands up for himself and Shane takes charge.
Rick and the others try to restore order in the aftermath of a terrible discovery. Hershel takes up an old habit and disappears, Rick and Glenn must follow him into town.
Rick, Hershel and Glen are trapped and fight to survive; Shane finds Lori in danger.
Rick and Shane are in conflict over the fate of an outsider; Andrea helps Hershel's daughter face a crucial decision.
Rick sides with Shane causing Dale to worry that the group is losing its humanity; Carl's actions have unintended consequences.
Someone dangerous may be loose near the farm; Rick, Shane, Daryl and Glenn keep the group safe.
Rick and Carl find the farm in jeopardy; the group is split up in the chaos; Rick's leadership is questioned.
With the world growing increasingly more dangerous and Lori’s pregnancy advancing, Rick discovers a potentially safe haven. But first he must secure the premises, pushing his group to its limit.
After a traumatic event, a life hangs in the balance. Complicating matters, the group must also deal with a potential threat to their new surroundings.
Andrea and Michonne find a new community of survivors; a decision must be made.
The group is severed, placing lives in jeopardy; Merle has a request for the Governor.
Rick struggles after another loss; Michonne is suspicious of the Governor.
As Andrea grows closer to the Governor, Michonne makes a decision about Woodbury. Glenn and Maggie go on a run. Rick struggles.
The governor seeks information; a new guest at the prison forces Rick's hand.
Andrea steps up when the people of Woodbury are thrown into uncharted territory; a new threat arises at the prison.
After the invasion of Woodbury by Rick’s group, Daryl and Merle are captured by The Governor. Rick decides the fate of Tyreese’s group.
The group is preparing their next step. Rick goes in search of his lost friend and meanwhile, Daryl and Merle are wondering if they themselves made the right decisions. The governor of Woodbury tries to restore order in the town and is planning to punish the people responsible for the chaos.
Rick and the group are forced to make a decision now that their safety is no longer guaranteed. Andrea feels uncomfortable now that Woodbury has become a police state.
Since they are outgunned against the Governor's forces, Rick undertakes a mission to get more weapons.
Rick and the Governor contemplate a peace treaty.
The Governor chases a fleeing dissenter; while the Governor is gone, a traitor tries to sabotage his plans.
Rick and the group are faced with a serious problem. If they want a truce with the Governor, they will have to make a huge sacrifice.
The Governor and Rick Grimes prepare for the oncoming war. Meanwhile, Andrea struggles to escape The Governor's own torture chamber.
Rick and the group are as close to an ideal life as possible at the prison.
As the group faces a brand new enemy, Rick and the others must fight to protect the livelihood they worked so hard to create at the prison.
A group leaves the prison to search for supplies; the remaining members of the group deal with recent losses.
The supply mission faces hurdles; the situation at the prison worsens.
Assorted enemies pressure Rick and the group. The survivors and the prison may reach a breaking point.
Following his defeat at Woodbury, the Governor wanders aimlessly until he encounters a family in need.
Something new unfolds at a camp outside the prison. The addition of new members may threaten peace.
After things begin to calm down at the prison, Rick and his group now face imminent danger and destruction. This time, they might not win.
As Rick deals with old wounds, members of the prison have to come to terms with their new environment and ask themselves if survival alone is enough.
In the quest for stability and safety, the group faces many obstacles.
A number of immediate threats plague Rick. Group members deal with their past.
An enlightened mission springs from a request from one of the group members.
One group finds a shelter; a group has a realization about protection.
After establishing a new shelter, the group considers things returning to the way they used to be.
Survivors rely on brutality and faith.
Many paths collide; Rick faces sheer brutality; the group struggles to survive.
We learn the true motives of the Terminans as Rick and the group find themselves in a vulnerable situation.
Rick leads a risky mission for a possible small reward when the supplies run low.
Rick and the others find themselves pitted against a group of nasty people.
Things appear nice and safe, but there is a bit of a dark side for another group of survivors.
A new set of issues confront the group while on a mission.
Stakes are high when members of the group must go on a rescue mission in a familiar location.
Some members hold down the church while the others are on a rescue mission.
Rick wants to find a peaceful agreement, but the enemies seem to prefer a more violent resolution.
After all the recent trials the group has faced, a slight detour might prove to be the solution they've been looking for.
The group feels beaten after living life on the road, but must continue to trudge along in spite of the changes they have incurred.
After withstanding a spectacular storm, Rick and the others meet what appears to be a friendly person, but find themselves mistrustful.
The group has a difficult time molding to a new lifestyle, forcing them to consider whether they can be the people they once were.
As Rick and the others continue to acclimate to their new surroundings, they consider a return to normalcy.
While trying to secure a new home, Rick and his group face challenges, and question the utopia they find themselves in.
When life within the walls begins to mimic life outside, the group realizes that sheltered life may not be possible.
Daryl finds trouble while on a run; Rick and the group feel like outsiders in Alexandria, where trouble approaches the gates.
Rick and the group are still having trouble assimilating into Alexandria. Will a new threat bring them closer together or drive them further apart?
When it appears that things are starting to normalize in the settlement, a new problem arises for the Alexandrians.
A return home doesn't go as expected.
A new face and setting are introduced. With all that's gone on in the apocalypse, can people be trusted?
Following a number of setbacks, the mood in Alexandria grows grim for the sheltered citizens.
Daryl, Abraham and Sasha encounter many obstacles and a new threat while trying to return to Alexandria.
Alexandria is finally able to begin pulling itself back together; peace is embraced between the two groups.
After a few moments of peace, trouble finds its way to Alexandria again with a threat that may be too big to defeat.
While trying to escape Alexandria, Rick and his group meet trouble when sudden noise draws walkers towards them with what could be fatal consequences.
A simple scavenging run proves to be more tricky, when the survivors are not the only ones after a goldmine of supplies.
After Rick comes to the realization that Alexandria might not be as safe as he thought, decisions must be made about where to go from here.
Rick and the group realize the only way to maintain the peace of Alexandria is to fight a new enemy. This time, though, our group might be outmatched.
With no hope of safety in Alexandria, Rick and his band of survivors soon discover a larger world with new dangers and new opportunities.
Two separate groups leave Alexandria for supplies, and while both worry over the future of the community, they will face immediate danger.
When someone goes missing in Alexandria, the community goes on alert, and search parties venture out.
To save one of their own, Rick's group must venture outside the walls; their experience changes their lives forever.
Rick and his group kneel helplessly before Negan and the Saviors. What Negan does will haunt those who survive forever.
For a number of familiar faces, a new, well-established community seems too good to be true.
A new group of survivors seem to have it all in their impressive community, however, there is a price.
While the remaining members of the group try to keep it together in Alexandria, they receive a sobering visit.
Saddled with grief and surrounded by enemies, members of the group try to find safety at the Hilltop before it's too late.
Someone stumbles upon a brand new society unlike anything seen before.
A deeper look at the Sanctuary and the world of the Saviors. Members of Alexandria look for supplies.
Negan's unwelcome visit to Alexandria continues as other members scavenge for supplies and things quickly spin out of control.
Rick and the group are led to a new community where they are introduced to its inhabitants and ruler. A familiar face resurfaces.
While searching for a missing Alexandrian, Rick and his group encounter a mysterious collective, its inhabitants unlike any they have come across.
An Alexandrian discovers they must navigate the mysterious, confusing and terrifying world within the Saviors' compound.
The group scavenges for supplies; back in Alexandria, someone must make a morally challenging decision.
Things do not go as planned when a group of Kingdommers delivers goods to the Saviors during a routine supply drop-off.
The Saviors visit the Hilltop unexpectedly, surprising everyone, with plans of taking more than supplies.
A group of Alexandrians embarks on a journey; one member of the group must make a heartbreaking decision.
The stakes continue to grow higher as paths cross. The group enacts an intricate plan.
Rick and his group, along with the Kingdom and Hilltop, have banded together to bring the fight to Negan and the Saviors.
The plan involving Alexandrians, Kingdommers and Hilltoppers unfolds. As Rick continues to fight, he encounters a familiar face.
Conflict with the Saviors leads to unintended consequences for the Hilltop, the Kingdom, and Alexandria; morality proves tricky in wartime.
A new weapon in the Savior arsenal proves to be a giant hurdle as fighting continues between Rick's forces and those of the Saviors.
A close look at Negan and the lives of the Saviors during the conflict through a familiar set of eyes.
With things looking up for Rick and the group, an argument breaks out at the Hilltop; the consequences of the decision are life versus death.
Negan has to enlist the help of his lieutenants in solving a huge issue facing the Sanctuary.
Every story and battle comes crashing together.
Rick faces new difficulties after a battle. Meanwhile, the fight continues in other communities as core members face hard decisions.
Groups unite their forces and converge on the Hilltop; Aaron and Enid search for allies; Simon takes matters into his own hands.
Daryl finds himself in bad company as his group heads to the Hilltop; Gabriel's faith gets tested.
Hilltop's leadership faces a difficult dilemma after the arrival of unexpected visitors. Rick comes face to face with an adversary.
Trouble arises when unexpected visitors arrive at the Hilltop and the community is thrust into action; heartbreaking discoveries are made.
A Heaps prisoner makes a discovery; Carol searches for someone in the nearby forest; Rick and Morgan find themselves in the company of strangers.
With the threat of the Saviors still looming, Aaron continues searching for allies. Daryl and Rosita take action and confront an old friend.
The communities join forces in the last stand against the Saviors as all-out war unfolds.
Rick and his group make a risky run into Washington, D.C. to search for artifacts they will need to build the civilization he and Carl envisioned.
The communities join forces to restore a bridge that will facilitate communication and trade; someone is gravely injured at the construction site.
Rick's vision for the future is threatened by a mysterious disappearance that divides the work camp where the communities are building a bridge.
Rick's vision of a civilized future is threatened by a sudden reckoning with past sins that remain unavenged and unforgiven.
Rick is forced to face the past as he struggles to maintain the safety of the communities and protect the future he and Carl envisioned.
The Survivors encounter unfamiliar faces outside the safety of their community's walls and must decide whether or not this new group can be trusted.
Carol seeks out an old friend living alone in a wilderness teeming with walkers; survivors make the perilous trek to a new home.
A small rescue mission braves a dangerous herd in their hunt for a missing comrade, only to discover a surprising threat that could doom them all.
The group unmasks a disturbing and dangerous new threat. An escaped captive revisits his past.
A new arrival at the Hilltop opens up about the leader of a group of mask-wearing savages. A search party sets out on a daring mission to find two missing friends.
The savage group led by Alpha confronts the Hilltop in a harrowing attempt to retrieve her daughter; a supply run for the Kingdom turns into a dangerous quest.
While one community struggles to ease tensions that threaten to divide from within, the true nature of another group comes into focus; a mission to rescue a friend has deadly consequences.
Daryl's daring rescue mission forces Alpha to unleash a group of her own to retrieve what belongs to her, even if the price is paid in blood; the Kingdom's plans to reunite the communities are put in jeopardy.
An outsider's arrival forces Alexandria to rehash devastating old wounds; eye-opening secrets from the past are revealed.
The fair at the Kingdom is underway, with all four communities coming together in celebration for the first time in years, while some pacts are renewed, other deals will come at a much steeper price.
In the aftermath of an overwhelming loss, the communities must brave a ferocious blizzard; as one group deals with an enemy from within, another is forced to make a life or death decision.
The group in Oceanside continues to train in case the Whisperers return; tensions are high as the heroes struggle to hold onto their concept of civilization.
The origins of Alpha and Beta are revealed; Alpha attempts to toughen up Lydia as they prepare to walk with the dead; the Whisperers create their herds.
The threat of the Whisperers return leads to paranoia sweeping over Alexandria; in the meantime, Carol battles with the need for revenge.
Still paranoid Alexandrians get riled up over the Whisperers and take their fear out on Negan; back at Hilltop, the group deals with an unexpected safety issue.
Supplies go missing from Hilltop; Negan is idolized by an Alexandrian; Ezekiel holds a secret.
Carol and Daryl go on a mission together while Siddiq struggles to solve a mystery.
Carol pushes boundaries that make Daryl uneasy; Alpha and Beta have reservations about someone.
A fight causes tensions in Oceanside while the Alexandrians set out on a high-stakes mission.
In the mid-season premiere, our group must figure out how to get out of a precarious situation.
Our group must defend Alexandria from a threatening, outside force.
The Whisperers are coming for Hilltop. After Daryl and Lydia's encounter with Alpha, the communities must decide whether to run or fight. Meanwhile, Eugene's communication with Stephanie gets complicated.
Negan helps the Whisperers and Alpha launch an attack against the Hilltop.
Michonne takes Virgil back to his mysterious island to reunite with his family; in exchange, Virgil promises weapons that could change the tide of the Whisperer War.
Heroes and villains reckon with the aftermath of the Hilltop fire; Eugene takes a group on a journey to meet Stephanie, with the hopes of befriending another civilisation.
The communities prepare for the final battle of the Whisperers' War. Meanwhile, Eugene's group encounters Princess.
The final battle against Beta and his allies is at its peak. Aaron and Alden find themselves in a predicament.
Maggie has returned with a story she is not ready to share, even when her past catches up to her. Negan’s safety is at stake again. Daryl and Maggie fight an unseen and unknown threat.
An adventure for Daryl and Carol turns sideways when they come across an old cabin. It takes Daryl back to the years when he left the group after Rick disappeared as he relives a time that only the apocalypse could manifest.
Gabriel and Aaron search for food and supplies to bring back to Alexandria. Small tragedies lead to bigger tragedies as faith is broken and optimism is fragmented when they are put to the ultimate test.
Eugene, Ezekiel, Yumiko and Princess are captured and separated. Princess struggles with memories of her traumatic past and tries to escape one way or another with the help of Ezekiel.
Daryl and Carol come to a fork in the road and head their separate ways. Each going into their own type of survival mode, the easiest of challenges become much harder. Will their individual journeys be the tipping point needed to mend their friendship, or is the distance between them permanent?
Carol takes Negan on a journey, hoping to minimize the increasing tension. Negan reflects on the events that led him to this point and comes to a conclusion about his future.
Daryl leads a mission team to scavenge the military base he discovered. Maggie tells her story, prompting a new mission for survival that only Negan can lead. Eugene and his group go through assessment by the Commonwealth's paramilitary police.
Maggie's mission takes the team through a subway tunnel, challenged by lurking walkers and a recalcitrant Negan. With Eugene's group, Yumiko seeks answers about her brother and demands expedited processing into the Commonwealth.
Maggie's mission team gets separated and hunted by the Reapers. Carol, Rosita, Magna, and Kelly attempt to catch horses for Alexandria. Judith, R.J., Hershel, and Gracie cope with their parents going away.
Daryl and Dog get captured by the Reapers. Taken to the Meridian, they reconnect with a familiar figure from their past.
Aaron, Carol, Lydia, and Jerry go to the Hilltop ruins for blacksmith tools and nearby game; Eugene's group goes through orientation at the Commonwealth; Maggie and Negan trudge through the woods; Judith and the kids clash with teenagers.
Connie and Virgil hide in a house; Pope tests Daryl's loyalty; Kelly searches for Connie.
Maggie learns a survival tactic from Negan; Eugene's group clears walkers; Daryl hunts with Leah.
The Reapers defend Meridian from a herd; Alexandrians protect themselves from walkers in a storm.
Hellfire rains down on those at Meridian as every fight with the Reapers proves to be a brutal battle. At home in Alexandria, the violent rainstorm rages on as walkers continue to pour in, threatening everyone’s safety, including Judith and Gracie.
Weeks have passed since the Alexandrians arrived at the Commonwealth. They adjust to their classifications, their assigned jobs, and the oddity of making new friends.
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